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代写Java:游戏代写 实现一个俄罗斯方块final Project Tetris - Java代写
发布时间:2021-07-25 20:39:20浏览次数:
Submission and Grading:Create your Eclipse project by downloading the tetris-project.zip file from the Tetris Part A page on Canvas, importing it into your workspace, and using “Refactor” to change “username” to your UWNetID. Remember to make this change before you first commit the project to Subversion.You must check your Eclipse project into Subversion (following the instructions from Lecture 1 and Assignment 0), including all configuration files that were supplied with it (even if you have not changed them from the distributed ones). If you use any supplementary files (images, music, sound effects), those must be committed as part of your Eclipse project. If you have any questions about this, ask the instructor as soon as possible. When you have committed the revision of your code you wish to submit, make a note of its Subversion revision number. To get the revision number, after you commit your code, perform an update on the top level of your project; the revision number will then be displayed next to the project name. For each milestone, you should keep working on the same Eclipse project – do not create multiple Tetris projects.After checking your project into Subversion, for each part of the project, you must submit (on Canvas) an executive summary containing the Subversion revision number of your submission, an “assignment overview” (1 paragraph, up to about 250 words) explaining what you understand to be the purpose and scope of the assignment, and a “technical impression” section (1-2 paragraphs, about 200-500 words) describing your experiences while carrying out the assignment (especially any difficulties you had using the tools). The assignment overview shows how well you understand the assignment; the technical impression section helps to determine what parts of the assignment need clarification, improvement, etc. for the future, and also identifies areas that potentially need more coverage in class. Your summary must also include a list of all changes / additions you made to the provided starter code and a list of any extra credit features implemented in the project. On the Canvas submission page for this assignment there is a new version of the executive summary template which includes these two new required sections.The filename for your executive summary must be “username-assignment6-a.txt” for part A and “username-assignment6-b.txt” for part B, where username is your UWNetID. for example, the filename for the instructor’s submission of Part A would be “acfowler-assignment6-a.txt”. An executive summary template, which you must use, is available on Canvas. In particular, your executive summary must have a line “Subversion Revision Number: #”, with no leading spaces, where “#” is the Subversion revision number you made a note of above (with no parentheses or other symbols). Executive summaries without a line following this exact format will be penalized. Executive summaries will only be accepted in plain text format – other file formats (RTF, Microsoft Word, Adobe PDF, Apple Pages) are not acceptable.Part of your project’s score will come from its external correctness. External correctness will be evaluated by running your GUI and playing the game to see how it behaves in various respects.Another part of your project’s score will come from its internal correctness. Internal correctness includes meaningful and systematically assigned identifier names, proper encapsulation, avoidance of redundancy, good choices of data representation, use of comments on particularly complex code sections, and inclusion of file header comments.NOTE: For this project I expect you to use proper packaging of the source code. No source code should be in the default package. Instead, all source code should be placed in meaningfully named packages. The project is supplied with a model package with all classes to represent the Tetris pieces and board. There is also an empty view package to hold the GUI code that you will write. If you choose to create additional packages, that is acceptable, but not necessary.Internal correctness also includes whether your source code follows the stylistic guidelines discussed in class. This includes criteria such as the presence of Javadoc comments on every method and field (even private ones!), the use of variable names, spacing, indentation, and bracket placement specified in the class coding standard, and the absence of certain common coding errors that can be detected by the tools. It is therefore to your advantage to be sure the plugin tools like your code before you submit it.The percentage breakdown for milestones A and B of the project is 10% executive summary, 55% external correctness, and 35% internal correctness.Academic Integrity Reminder:Tetris is a popular game, and if you search the web for Tetris Java code, you will certainly find some. You may also know other students who have taken this class previously and implemented their own Tetris code.Remember that you must turn in your own work for every phase of this project. The instructor is well aware of the Tetris code available on the web. The instructor also has an archive of the vast majority of Tetris code that has ever been submitted for TCSS305, which can be used for comparison to submitted code. Projects that include code from the web or other sources—except as specifically permitted by the instructor, such as provided sound code—will be treated as violations of the course academic integrity policy. If you are having trouble completing a phase of this project, please contact the instructor as soon as possible.NOTE: If your Tetris project uses any graphics, images, sound files, or other resources which you did not create yourself, list the sources for these resources in your executive summary and display credit for these resources in the GUI (An About dialog is one way to do this). If you create such resources yourself, discuss that process in your executive summary.

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